“The players all are told to create mid level druids with animal companions. After creating their characters have all of the druids be kidnapped and the players must rescue them as their animal companions.”
Historically, there are major four groups that have commonly been described as “adventurers”:
a. Pirates and bandits who realised that the real money lay in getting people to pay them to go pillage someone else;
b. Members of the idle rich who wandered about robbing tombs and subjugating the locals for fun rather than for profit, often distinguishable from the first group only by the presence of a “Sir” before their names;
c. People who just wanted to look at birds, but it sort of got out of hand; and
d. Lesbians.
Now, I’m not saying that this taxonomy would make a reasonable basis for a class system in a tabletop roleplaying game, but I’m not not saying it either.
D&D but your only class choices are Pirate, The Idle Rich, Birdwatcher, and Lesbian.
wheres that story about the D&D guy who plays as a bear and has really good disguises and no one knows its a bear and he becomes king and everyone falls for it except one person who rolls for perception and he goes THATS A FUCKING BEAR and gets kicked out of the kingdom
chris hemsworth is like a DnD character whose class 100% does not require a high charisma stat but he put it as his highest stat anyways like “hmm I think it will be useful (:” so he just walks around as a muscle-bound brawler who can also inexplicably get anything he wants from anyone by smiling at them
Him and Terry Crews
Terry Crews: high-level fighter who also multiclassed into bard, for some reason.
Chris Hemsworth: that barbarian who loves to knit.
My super advanced mapmaking technique – a handful of dice makes the map nice
interesting method
My question is do the die affect topography any or just set the borders?
I imagine it’s up to the person making the map. But maybe the more dice in a single spot, the more mountainous or forested the area. Maybe choose a few dice to be deemed cities, and some dice for ruins.
Maybe let the dice choose, like a nat 20 would be the world capital, and 10’s would be mountains or something like that.
1-5: Plains and fields
6-8: Forests
9-11: Mountains
12-14: Tundras and snow covered lands
15-17: Farms and towns
18-19: Larger cities
20: Capitals and castles
what would happing if all the dice landed on a 20?
then you have a very busy continent
not all of those are d20s though, so you’d have to come up with another method for the other ones
Adjusted for all dice you might have
D20
1-5: Plains and fields
6-8: Forests
9-11: Mountains
12-14: Tundras and snow covered lands
15-17: Farms and towns
18-19: Larger cities
20: Capitals and castles
D12
1-3: Plains and fields
4-6: Forests
7-8: Mountains
9-10: Tundras and snow covered lands
11: Farms and towns
12: Larger cities
D10
1-3: Plains and fields
4-6: Forests
7-8: Mountains
9: Tundras and snow covered lands
10: Farms and towns
D8
1-4: Plains and fields
5-6: Forests
7: Mountains
8: Tundras and snow covered lands
D6
1-3: Plains and fields
4: Forests
5-6: Mountains
D4
1-2: Plains and fields
3: Forests
4: Mountains
Holy shit. Definitely using this.
I swore at how simple this motherfucking thing is. You’re all bastards and i love you.
So the other day, I was thinking about the classic alignment chart, and how it doesn’t really do much for me personally since it’s more about how characters interact with systems rather than how they interact with other people
I had a minute, so I figured I’d throw something together that DID suit my needs!
(Note: This chart regards a character’s intent rather than the outcome of their actions—and for sake of clarity, here are the definitions I’m working with:
Good: concerned with the well-being the collective, often at expense of the self
Evil: concerned with the well-being of the self, often at the expense of the collective
Kind: concerned with the emotional responses of others
Cruel: unconcerned with the emotional responses of others)
I like conceptualizing things this way, cause sometimes Bad People behave with ‘good’ or ‘kind’ intentions, and sometimes Good People do things that seem ‘evil’ or ‘cruel’
Also this gives me a way to compare/contrast characters who get lumped together under the other system
Lawful good- Hummingbirds. Just look at them and tell me they aren’t blessed paladins of all things good. You can’t.
Neutral good- Finches and sparrows. Peepers. Harmless.
Chaotic good- Parrots? Some are nice birbs but the screetches and the bites..
Lawful neutral- Red winged blackbirds. Insect eater, pretty songs but will heck you up if you get too close to their babies.
True neutral- Pigeons. Bob ya head and coo.
Chaotic neutral- POOTOO
Lawful evil- Shrikes. Birds gotta eat.
Neutral evil- Starlings. Fuck you for killing baby birds.
Chaotic evil- GEESE.
Go, little paladin!
Beautiful
Your next character is a Knight Hummingbird
Also chaotic evil: Seagulls.
Have you ever met a hummingbird? They’re aggressive and cocky as shit. I’ve seen those little bastards divebomb hawks. Repeatedly. They’ll attack each other for territory and food. Or just for shits and giggles. They are manic little daredevils.They’re not Paladins. I’m not sure what they are, but they’re definitely not Paladins.
Hummingbirds are Chaotic Fuck You!
a) Please allow me to suggest corvids as Chaotic Neutral.